# Thursday, February 02, 2006

I second that emotion

A number of videogames attempt to converge Hollywood style filmmaking within a videogame framework, Hideo Kojima's Metal Gear Solid series being a prime example of a game successfully applying impressive cinematography techniques within its storyline.

To God of War creator David Jaffe, though, that style of storytelling takes players out of the game too much, and he's approaching plot reveals in a different manner with the PSP game he's working on: there won't be a single cut scene in the entire game.

[ David Jaffe Hates Cut Scenes News Story From 1UP.com ]

I've always disliked the jarring cinematic sequence. From Final Fantasy VII with it's 3 styles that don't look at all alike, to Prince of Persia: Warrior Within and Two Thrones where the game can handle wide-screen but the cinematics are just stretched, to any game that has that awkward pause while loading from disc. I just don't understand. So many Nintendo games (especially ones from Rare) do a great job seamlessly moving in and out of in-engine cut scenes.

I hope more developers take notice and follow in Mr. Jaffe's footsteps.

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